40 free ASO prompts
for indie game developers
Keyword research, subtitle writing, competitor teardowns, review strategy, and localization — 40 AI prompts built specifically for mobile games. Copy, paste, and get an answer you can act on today.
// automate this
Stop running ASO prompts manually
Natto watches your keywords and competitors 24/7, then emails you every Monday with exactly what to change — metadata draft included. Same analysis. No manual work.
These prompts came out of months of doing ASO the hard way — checking rankings manually, watching competitors update their subtitles, and trying to figure out why a keyword dropped overnight.
Generic AI advice doesn't know your genre. Paid ASO tools are built for marketing teams. So I wrote prompts that are specific enough to be useful: paste your actual listing, run the prompt, get something you can act on.
All 40 are below, free, no email required to read them. If you want a clean formatted reference doc, the email link above will send it to you.
// 01
Keyword Research
Find the keywords you're missing, prioritise the ones worth chasing, and understand how search intent works on iOS and Google Play.
I make a [genre] mobile game. List 20 high-intent App Store keywords players would search when looking for a game like mine. Rank by specificity — avoid generic terms like "game" or "fun".
Here are my current keyword rankings: [paste data]. Which keywords am I closest to breaking into the top 10 for? What would it take to get there?
Analyze these competitor titles and subtitles: [paste]. What keywords are they clearly optimising for? Which ones appear in 3 or more competitors?
I want to rank for "[keyword]". What related long-tail variants have lower competition but similar search intent on the App Store?
My game is a [genre]. What seasonal or trending keywords should I consider adding around [month/event]?
Compare these two keyword strategies for my subtitle: [option A] vs [option B]. Which captures more search volume based on what you know about iOS search behaviour?
// 02
Title & Subtitle Writing
The subtitle is your highest-leverage ASO field. These prompts help you write, test, and optimise it without wasting your 30-character limit.
Write 10 subtitle options for my [genre] game "[name]". Max 30 characters. Front-load the primary keyword. No filler words.
My current subtitle is "[current]". Rewrite it to include "[keyword1]" and "[keyword2]" while keeping it readable to a human.
Here are the subtitles of my top 5 competitors: [paste]. Write a subtitle for my game that targets the same keywords but differentiates on positioning.
My game title is "[name]". Should I add a keyword suffix like "— Card Roguelike" or keep the title clean? Argue both sides, then give me a recommendation.
Write 3 subtitle variants for A/B testing. Each should target a different keyword cluster. Label which cluster each targets and why.
// 03
Description Writing
Most indie game descriptions bury the keywords and lead with the wrong information. These prompts fix that.
Write an App Store description for my [genre] game. Lead with the core mechanic loop in sentence 1. Include "[keyword]" naturally in the first paragraph. Max 170 words for the above-the-fold section.
My current description: [paste]. Rewrite the first 3 sentences to front-load genre keywords without sounding like a keyword dump.
Analyze these top-ranked [genre] game descriptions: [paste]. What structural patterns do they share? Apply those patterns to my description draft.
Write a Google Play description for my game. Include a keyword-rich first paragraph (170 chars), a feature list, and a closing CTA. Total under 4000 characters.
My game appeals to both [audience A] and [audience B]. Write two description variants — one targeting each audience — then recommend which to ship and why.
// 04
Competitor Analysis
Most ranking drops aren't because you got worse — they're because someone else got better. These prompts help you find out who, what they changed, and what to do about it.
Here are the metadata changes my competitor made this month: [paste before/after]. What ASO hypothesis were they testing? Did it likely work?
Competitor "[name]" jumped from #15 to #4 for "[keyword]" this week. What are the 3 most likely reasons? What should I check first?
Analyze the top 5 games in the "[genre]" category. What keywords appear in 3 or more of their titles and subtitles? Which ones am I not targeting?
My competitor has 4.8 stars with 2,000 reviews. I have 4.6 with 300. How much does this rating gap likely affect my rankings? What's the fastest way to close it?
List the ASO weaknesses in this competitor's listing: [paste title, subtitle, description, rating]. Where are they leaving keyword opportunities on the table?
A new competitor is entering my keyword space. Here's their listing: [paste]. How aggressive is their ASO strategy? What should I do preemptively?
// automate this
Stop running ASO prompts manually
Natto watches your keywords and competitors 24/7, then emails you every Monday with exactly what to change — metadata draft included. Same analysis. No manual work.
// 05
Review Management
Reviews affect rankings and they tell you what your store listing is getting wrong. These prompts help you read the signal and respond well.
Here are 20 recent 1-star reviews of my game: [paste]. Summarise the top 3 recurring complaints. What product or store listing change would address each one?
Write a response to this 1-star review that is empathetic, non-defensive, and ends with a specific action the player can take: [paste review].
My reviews mention "[recurring phrase]" repeatedly. Is this a product problem, an expectations problem caused by my store listing, or both? How do I tell the difference?
Write 3 in-app prompts to request a review — one for casual players, one for power users, one triggered after a win. Keep each under 2 sentences.
My review sentiment dropped after my last update. Here are reviews from before and after: [paste]. What specifically changed in player perception?
// 06
Screenshot & Creative Strategy
Screenshots are your first conversion point. Most indie games lose players here before they ever read the description.
Describe the first screenshot for a [genre] game that would stop a player mid-scroll. What should the hero image show? What text overlay? What emotion should it trigger?
My competitor's screenshots: [describe]. Mine: [describe]. Where are they winning on visual ASO? What should I change first?
Write 5 caption options for my first App Store screenshot. Each should communicate the core mechanic in under 5 words.
I'm updating my screenshots for [season/event]. How should I adapt my current creative strategy without losing keyword-relevant messaging?
// 07
Localization
Most indie devs leave entire markets untouched because localization feels expensive. These prompts help you prioritise and start cheaply.
My game ranks well in English markets. Which non-English markets are most likely to have low competition for "[genre]" games? Where should I localise first?
Translate and localise this iOS subtitle for the German market: "[subtitle]". Prioritise searchable German terms over literal translation.
What are the top search terms for "[genre]" games on the Japanese App Store? How do they differ from English search behaviour?
I'm localising for [market]. What cultural adjustments should I make to my screenshots and description beyond translation?
My game has no Japanese metadata but I'm seeing organic downloads from Japan. How do I estimate the keyword opportunity I'm leaving on the table?
// 08
Launch & Updates
Launch day and major updates are your best windows to move rankings. These prompts help you not waste them.
I'm launching my game in 2 weeks. Give me a day-by-day ASO launch checklist from D-14 to launch day.
I'm releasing a major update with [new feature]. How should I update my store listing to capture players searching for this feature type?
Write a "What's New" section for my update that includes keywords naturally while actually communicating what changed. Update notes: [paste].
My game has been live for 6 months and rankings have plateaued. Give me a 5-point ASO audit I can run this week to find what's stale.
// why I built something beyond prompts
Prompts work. They're also manual.
Every one of these prompts requires you to show up, remember to run it, paste fresh data, interpret the output, and decide what to do. That's fine once. It's hard to sustain weekly.
Third Eye Metrics is what happens when you take the same intelligence and make it run automatically. Natto — the one-eyed AI agent — watches your keywords and competitors 24/7, then emails you every Monday with exactly what to change and the metadata draft ready to paste.
Same questions. Same analysis. No manual work.
// common questions
FAQ
Which AI should I use these prompts with?
ChatGPT (GPT-4o), Claude, or Gemini all work. Claude tends to produce more structured output for the competitor analysis prompts. GPT-4o is stronger for description rewrites. The prompts are written to be model-agnostic — paste and adjust.
Do these work for Google Play as well as iOS?
Most do. Prompts 12–16 are description-focused and call out Google Play specifically. The keyword and subtitle prompts work for both stores — just specify which store you're targeting so the AI adjusts for character limits and indexing differences.
What data do I need to have ready?
At minimum: your current title, subtitle, and description. For the competitor prompts (17–22), you'll need your competitors' listings — copy them from the App Store or Play Store. For keyword prompts, having your current rank data helps but isn't required.
What's the difference between these prompts and Third Eye Metrics?
These prompts give you the right questions to ask. Third Eye Metrics is an AI agent that already knows your game's ranking history, monitors your competitors daily, and answers those questions automatically every Monday — without you running a prompt.
// automate this
Stop running ASO prompts manually
Natto watches your keywords and competitors 24/7, then emails you every Monday with exactly what to change — metadata draft included. Same analysis. No manual work.