Third Eye Metrics
// made by a game dev, for game devs

Your game deserves
to be found.

You shipped something great. Getting buried in the App Store isn't a game quality problem — it's an ASO problem. Third Eye runs the full playbook for you: keyword tracking, competitor monitoring, and a Monday action plan with the metadata draft ready to paste.

Let Natto handle it for you.

No credit card · $29/mo after

// built by someone who shipped to App Store and learned ASO the hard way

Natto — Hollow Deck
0/10 messages
Ask about keywords, competitors, reviews…
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Tracks iOS App Store + Google Play
Monday digest every week
$29 monthly AI credit included
Competitor monitoring

// what the agent actually does

Three questions your competitors can't answer.

Real queries. Real structure. This is what the agent returns when you ask it things that matter.

// listing quality

How do the top 3 deckbuilder games structure their descriptions and CTAs?

// Balatro

Opens with genre anchor ("poker roguelike") in sentence 1. CTA: "Discover your own winning strategy" — outcome framing, no imperative.

// Slay the Spire

Front-loads mechanic loop: "craft a unique deck, encounter bizarre creatures". No traditional CTA — lets loop sell itself.

// Monster Train

Leads with conflict: "The last pyre is dying". CTA: "Will you be the one to save Hell?" — narrative hook, second-person urgency.

// Your game

Your description opens with "Experience an epic journey" — no genre signal, no keyword, no mechanic. Rewrite using pattern from Balatro.

// country rollout

Which markets should I localize for first, based on what competitors are doing?

// Deep localization detected

Balatro: 14 locales with unique keyword fields. DE, JP, KR use genre-specific terms ("Roguelite-Kartenspiel", "ローグライク") not present in EN.

// Opportunity: Japan

JP store: "ローグライクデッキ" has low competition but 3 of your 5 competitors rank top-10 with full JP metadata. You have no JP listing.

// Quick win: Germany

DE: your 2 closest competitors left "roguelike" untranslated. "Roguelite" is the native search term. One field change, potential #3 ranking.

// Skip for now

CN, KR: competitor localization is deep and established. JP and DE give better ROI per hour of work.

// seasonal pivots

Have any of my competitors changed their store listings this month?

// Slay the Spire — 3 days ago

Subtitle changed: "Build a unique deck" → "Roguelike Card RPG". Keyword shift: dropped "strategy" added "RPG". Their #1 screenshot now shows the map, not cards.

// Balatro — 11 days ago

Long description: removed 2 bullet points about daily challenges. Added paragraph about "endless replayability". Likely response to review sentiment around challenge mode bugs.

// Card Dungeon — today

Title added "- Roguelike Card Game" suffix. Classic keyword-stuffing move. They rank #34 for "roguelike card" and are trying to close the gap.

// Signal

Two competitors moved toward "Roguelike RPG" framing this month. The term is gaining traction in your genre. First-mover window is ~3 weeks.

// how it works

Set it up once. It works forever.

No dashboards to check. No manual exports. The agent does the work and tells you what matters.

// setup

01

Add your game in 2 minutes

Paste your App Store and Play Store links. Describe your game and name 3 competitors. Natto runs his first full analysis immediately.

Natto, ready and waiting.

// every monday

02

Natto files his report

Every Monday, Natto digs through your rankings, competitor metadata, and review sentiment — then sends you exactly 3 things to change, with the draft ready to paste.

Natto, hard at work.

// on demand

03

Ask him anything

Chat with Natto anytime. "Why did I drop for deckbuilder?" "What did Balatro change last month?" "Write me a subtitle for cozy sim players."

Natto loves a good question.

// generic ASO tools
// third eye metrics
Charts and tables. You figure out what to do.
Tells you exactly what to do this week, with the draft.
Built for apps broadly — not games specifically.
Game-first. Knows that Balatro reshaped roguelike rankings for 18 months.
Dashboard you have to remember to check.
Emails you Monday. Nothing to check.
Agent mode is a marketing feature layered on top.
Agent-native from day one. That's the whole product.

// who it's for

Built for indie game developers.

Specifically, devs who ship premium or freemium mobile games and have no time for ASO.

Solo devs & 2-5 person studios
Roguelike, deckbuilder, cozy sim, puzzle
Post-Steam mobile ports
Games near or post-launch
Devs who found ASO tools underwhelming
Anyone who wants ASO to just work

Not for: non-game apps · enterprise publishers · hyper-casual · devs pre-concept.

// pricing

One price. Everything included.

One subscription, $29 monthly AI credit included. Top up anytime if you need more. No tiers, no freemium.

  • Weekly Monday digest emailed every week
  • $29 monthly AI credit included
  • Daily keyword rank snapshots
  • Competitor metadata monitoring
  • Review sentiment tracking
  • iOS App Store + Google Play
  • Unlimited tracked games (trial: 2)
🚀

Product Hunt special — 10% off

Use code PH10OFF at checkout. Applied automatically when you sign up.

$29/ month

Cancel anytime.

$290/ year

Save $58 — 2 months free.

Best value

// free trial

3 days free, no credit card. 10 agent messages. 2 tracked games. Your first Monday digest goes out the day after you add a game.

// say hi to Natto

Meet your ASO agent.

Natto has one eye and one job. He stores the entire App Store market in that big brain of his — keyword rankings, competitor metadata, review trends — and every Monday he sends you exactly what to fix. You just ship.

No credit card required

// first Monday digest ships the week you sign up

Third Eye Metrics - Your AI ASO agent for indie mobile games | Product Hunt